Hello,
I am trying to use global filters to specify node and texture while using expression filters to specify player profile.
For example:
Global filters specify BBvBU SRP, river cbet
Expression filters specify vpip, pfr, and 3bet frequency bounds to define a player profile.
Custom stats populate the report, for example, fold to XYZ sizes vs river bet.
My first iteration with this workflow resulted in a null result, just a blank report which presumably meant it turned up 0 hands.
I'm assuming that the way filters work is that the global filters are applied first, and then the expression filters are applied. So in this case, the global filters removed all 3bet hands from the report, and then the expression filter removed all players with 0% 3bet, resulting in an empty set.
(1) Is this assumption correct?
(2) Is there a more elegant solution to this problem than coding the custom stats themselves to specify the node and texture? I'd like to avoid all of that coding if it can be helped.