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Full Ring VPIP HJ, CO...

PostPosted: Sun Aug 30, 2009 12:33 am
by Royalaubar
Hello,

I would like to obtain VPIP and PFR for specific position in Full Ring games ( HJ, CO, BU, SB, BB )... I didn't see that in your site... So, how can i do that ?

Re: Full Ring VPIP HJ, CO...

PostPosted: Sun Aug 30, 2009 4:00 am
by WhiteRider
You can see positional stats on the Positions tab in the main application.

If you mean in the HUD then you can add positional stats using the Position setting in the Statistic Properties, although these are not indivdual positions, they are Early, Middle, Late position or Blinds.

If you want stats for specific positions you can build these using custom statistics, and there are some of them already available for download from the Repository.
Custom Statistics and Reports FAQ.

Re: Full Ring VPIP HJ, CO...

PostPosted: Sun Aug 30, 2009 11:28 pm
by Royalaubar
there are some of them already available for download from the Repository.
Custom Statistics and Reports FAQ.


I know that but i didn't find the statistics i'm looking for...
There is VPIP and PFR for postion 6, 5, 4, 3 and that's all; So not for HJ, CO, BU.

How can i create them ?

Re: Full Ring VPIP HJ, CO...

PostPosted: Mon Aug 31, 2009 3:58 am
by WhiteRider
Duplicate one of the positional stats you mention and change the position.
0 = Button, 1 = cutoff, 2 = hijack.

Re: Full Ring VPIP HJ, CO...

PostPosted: Wed Sep 02, 2009 12:40 am
by Royalaubar
OMG... Of course...

Thank you !!

Re: Full Ring VPIP HJ, CO...

PostPosted: Wed Sep 02, 2009 12:23 pm
by Royalaubar
I try to do that but, there is something strange... When i use (VPIP_Button_Plus2_Numerator_scm / VPIP_Button_Plus2_Denominator_scm) * 100 to obtain VPIP from the HJ, PT3 tells me that expression is not valid when i want to save...

What can i do? :roll:

Re: Full Ring VPIP HJ, CO...

PostPosted: Wed Sep 02, 2009 12:43 pm
by WhiteRider
Did you create and save both columns VPIP_Button_Plus2_Numerator_scm and VPIP_Button_Plus2_Denominator_scm?

Re: Full Ring VPIP HJ, CO...

PostPosted: Wed Sep 02, 2009 2:11 pm
by Royalaubar
Ok, i found it... Now it works... :oops: Great...

Last question (you might hope :mrgreen: ) how can i create a positional stat for limp/call, limp/fold and limp/raise (stats i have downloaded) ?

Is it:
SUM(if[holdem_hand_player_statistics.cnt_limp_call > 0 AND holdem_hand_player_statistics.position=6,1,0])

for limp/call % from UTG+1 ?

Re: Full Ring VPIP HJ, CO...

PostPosted: Wed Sep 02, 2009 2:19 pm
by WhiteRider
You can of course use the Postional stats config for the HUD that I explained in my first reply, but if you mean specific positions again then you can add the same positional checks into the limp/xxx stats.
Duplicate the columns used in the limp stats and add the same check for position that is used in the positional VPIP stats you already have.

Re: Full Ring VPIP HJ, CO...

PostPosted: Sat Jun 05, 2010 3:24 pm
by Skull_AK
hi every body
or i very stupid or i get lost by all stats i have but im not able to construct any stat
i need help for some stats but if you can tell me how construct one i will try with the rest
i need for expample vpip from button and then i'll construct from sb bb and co
another question for positions
0 is button
1 is cuttof
....
sb is 9 an bb is 8 ????

highfalutin