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Raise probe stat i'm trying to make + a few other q's
Posted:
Mon Jan 09, 2012 6:27 pm
by MoniesRemovalPLC
In heads up alot of the time the flop and/or turn gets checked back, i recently made the stats "Fold to turn / river probe" which have been super useful. I'd really like to create a stat that records the number of times my opponent raises my probe bet ~ can you help me out with creating the stat cheers.
Also i have a stat thats called "donk flop then fold" but for some reason it isn't recording anything when i play Heads UP? its value expression is
"(cnt_f_donk_fold / cnt_f_donk_fold_opp) * 100 " any idea whats up with that one ~ ideally i couyld use a stat that just gave me fold donk bet versus raise if thats possible / already out there somewhere ~ cheers in advance
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Mon Jan 09, 2012 7:03 pm
by MoniesRemovalPLC
should add for the donk flop then fold stat, the column expressions are as follows:
*cnt_f_donk_fold = sum(if[ holdem_hand_player_statistics.flg_p_face_raise AND holdem_hand_player_detail.flg_f_open and substring(lookup_actions_f.action from 1 for 2) = 'BF' AND NOT holdem_hand_player_statistics.flg_f_cbet_opp
AND (holdem_hand_player_detail.val_p_raise_aggressor_pos < holdem_hand_player_statistics.position AND (holdem_hand_player_detail.val_p_raise_aggressor_pos != (holdem_hand_summary.cnt_players-1))) , 1 , 0])
*cnt_f_donk_fold_oop = sum(if[ holdem_hand_player_statistics.flg_p_face_raise AND holdem_hand_player_detail.flg_f_open_opp and flg_f_face_raise AND NOT holdem_hand_player_statistics.flg_f_cbet_opp
AND (holdem_hand_player_detail.val_p_raise_aggressor_pos < holdem_hand_player_statistics.position AND (holdem_hand_player_detail.val_p_raise_aggressor_pos != (holdem_hand_summary.cnt_players-1))) , 1 , 0])
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 3:59 am
by WhiteRider
Are these stats purely for heads up tables/hands, or do you want them to work at other tables too?
The position checks (aggressor-position < position, etc) are different for heads up because the actions are the opposite way round. If you want the stats to work for all tables then you need to include a check for the number of players dealt in and do different position comparisons.
If they're purely for heads up (or if you were to check for heads-up-on-the-flop, for instance) you don't necessarily need to compare positions, you could use "holdem_hand_player_detail.flg_f_has_position".
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 6:45 am
by MoniesRemovalPLC
yh all the stats i use are for HU tables only (i only really use PT3 for playing HU, and would be happy to add my nearly perfect HU HUD to repository once its done)- don't really know where to get started for making the " % of time opponent raises probe" stat???
also what do i need to substitute in to get he donk fold stat working?
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 10:08 am
by kraada
These should help
cnt_t_probe_def_opp: sum(if[holdem_hand_player_detail.amt_t_bet_facing > 0 and holdem_hand_player_statistics.flg_f_cbet_opp and not(holdem_hand_player_statistics.flg_f_cbet) and holdem_hand_player_detail.val_t_bet_aggressor_pos > holdem_hand_player_statistics.position, 1, 0])
cnt_r_probe_def_opp:
sum(if[holdem_hand_player_detail.amt_r_bet_facing > 0 and holdem_hand_player_statistics.flg_t_cbet_opp and not(holdem_hand_player_statistics.flg_t_cbet) and holdem_hand_player_detail.val_r_bet_aggressor_pos > holdem_hand_player_statistics.position, 1, 0])
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 11:48 am
by MoniesRemovalPLC
sick cheers man ~ will let you know how i get on ~ thanks alot
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 12:41 pm
by kraada
No problem
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 1:40 pm
by MoniesRemovalPLC
kraada wrote:These should help
cnt_t_probe_def_opp: sum(if[holdem_hand_player_detail.amt_t_bet_facing > 0 and holdem_hand_player_statistics.flg_f_cbet_opp and not(holdem_hand_player_statistics.flg_f_cbet) and holdem_hand_player_detail.val_t_bet_aggressor_pos > holdem_hand_player_statistics.position, 1, 0])
cnt_r_probe_def_opp:
sum(if[holdem_hand_player_detail.amt_r_bet_facing > 0 and holdem_hand_player_statistics.flg_t_cbet_opp and not(holdem_hand_player_statistics.flg_t_cbet) and holdem_hand_player_detail.val_r_bet_aggressor_pos > holdem_hand_player_statistics.position, 1, 0])
ok so i have added these expressions to the columns, i just need to work out the statistic value expression for each one, would it be
cnt_tprobe_def_opp /100 ???
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 4:32 pm
by kraada
Those just give you the opportunities to react to probes - you want to build stats for raising probes? Then you'll also need these columns:
cnt_t_probe_def_action_raise: sum(if[holdem_hand_player_detail.amt_t_bet_facing > 0 and holdem_hand_player_statistics.flg_f_cbet_opp and not(holdem_hand_player_statistics.flg_f_cbet) and (holdem_hand_player_detail.val_t_bet_aggressor_pos > holdem_hand_player_statistics.position) and lookup_actions_t.action LIKE 'R%', 1, 0])
cnt_r_probe_def_action_raise: sum(if[holdem_hand_player_detail.amt_r_bet_facing > 0 and holdem_hand_player_statistics.flg_t_cbet_opp and not(holdem_hand_player_statistics.flg_t_cbet) and (holdem_hand_player_detail.val_r_bet_aggressor_pos > holdem_hand_player_statistics.position) and lookup_actions_r.action LIKE 'R%', 1, 0])
If you want to build call or fold versions change the 'R%' to 'C%' or 'F'. To build the stat you then want the value expression to be like:
(cnt_t_probe_def_action_raise / cnt_t_probe_def_opp) * 100
Re: Raise probe stat i'm trying to make + a few other q's
Posted:
Tue Jan 10, 2012 6:45 pm
by MoniesRemovalPLC
smart will build test and add to the repository cheers again ~ one thing, is the Summary type for the columns goin to be the default "count unique" or "sum" ?