HUD bugs on Party new 9-seat tables

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Re: HUD bugs on Party new 9-seat tables

Postby arelendil » Sun Oct 04, 2009 4:36 pm

WhiteRider wrote:The method with using the 10 seat layout on 9 seat tables will only work if you do not use preferred seating - the rotation of the stats to the next seat will mess this up with preferred seating.

This is the answer for such situation.
Thank you.
arelendil
 
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Re: HUD bugs on Party new 9-seat tables

Postby paschl » Wed Oct 21, 2009 4:01 am

i have the same problem with pt3 not recognizing 9max tables :(
is there any eta on this?
because its reaaally nervewrecking to click treat as 9max on every new table, especially if you forget it and make a wrong move.
paschl
 
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Re: HUD bugs on Party new 9-seat tables

Postby WhiteRider » Wed Oct 21, 2009 4:47 am

In the next release the NL tables will default to 9-max - I don't have a date for the release yet, though.
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Re: HUD bugs on Party new 9-seat tables

Postby paschl » Wed Oct 21, 2009 6:56 am

ok, thanks.
thats all i wanted to know.
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