HUD layout not adapting to re-sized table(s)

I don't know if this has been addressed in another post (couldn't find one using "search") and if the program is even designed to do this, but after having saved a HUD layout to my PS table and then re-sizing the table (to accommodate another table, for example), the HUD stats don't adapt and unfortunately stay in the same spot relative to the initial position of the players. I guess this could be addressed by either allowing for multiple layouts (that could then easily be applied to coincide with PS custom layouts) or by the HUD somehow tracking the position of the seats, similar to when they are moved/dragged from one side of the screen to the other (which works fine as long as the table size doesn't change).
In case this is not actually a flaw but maybe just not a feature you guys had planned, I'll cross-post in the "feature requests" area. Thanks for the hard work -- the new HUD rocks!!
In case this is not actually a flaw but maybe just not a feature you guys had planned, I'll cross-post in the "feature requests" area. Thanks for the hard work -- the new HUD rocks!!
