Moderators: WhiteRider, kraada, Flag_Hippo, morny, Moderators
wallacedavidl wrote:Can you send the code for a "Straight" board texture, in the way you did for a "Monotone" one?
wallacedavidl wrote:By the way, is there a flg for each hand group on each street, i.e., flg_f_1pair, flg_t_1pair and flg_r_1pair, for the Flop, Turn and River respectively?
wallacedavidl wrote:Also, is there a complete definition of the table somewhere with data types and descriptions of all the columns?
wallacedavidl wrote:Are their additional id_x_hand_strength values that I need to consider for the TURN (cash_hand_player_combinations.id_t_hand_strength) and RIVER (cash_hand_player_combinations.id_r_hand_strength), which go beyond what you've provided for cash_hand_player_combinations.id_f_hand_strength?
wallacedavidl wrote:Concerning the Straight Board request, it's a Board with 3 Card to a Straight, FLOP, TURN or RIVER.
wallacedavidl wrote:I'm asking because, let's say in the case that I ONLY had a pair in a hand, as defined by cash_hand_player_combinations.flg_f_1pair, BUT there's 3 Boarded Cards to a Made Flush or Straight. Since my hand flag is set to 1pair, I wouldn't be able to reference intel about a 3 Cards to a Made Flush or Straight Board, unless through the provided Modulo statements that create Standalone Board Textures that I can reference. Is there a way for me to reference flg_f_straight and flg_f_flush board characteristics when I'm flagged as flg_f_1pair?
wallacedavidl wrote:I clicked Save & Apply Filters, but didn't find anything for the timestamp I performed this in the LOG. What am I doing wrong?
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