Effective Stacksize Filter filters out all "walked" hands

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Re: Effective Stacksize Filter filters out all "walked" hand

Postby elaborater » Sat Mar 29, 2014 11:52 am

Argh. That is exactly the problem that cnt_walks is 0 and including it has no effect.

If I would do it the way you suggested the result after the following three hands would be:
Code: Select all
Player   Position   Stacksize   Hand Number   Action   VPIP% P2 (in BB)
P1         SB       10bb          1            Fold   
P2         BB       15bb          1             -            =0/1 = 0%      
      
P1         BB       9.5bb        2            Fold   
P2         SB       15.5bb        2              -            =0/1 = 0%

P1         SB       10bb          3            Raise   
P2         BB       15bb          3            Call           =1/2 = 50%


So VIPIP for P2 in the BB (for an effective stacksize* between 9 and 12bb) would be 50%, although he only had the chance to vpip one time and it should be 100%!

* effective stacksize defined as min(stack p1, stack p2)
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Re: Effective Stacksize Filter filters out all "walked" hand

Postby WhiteRider » Sat Mar 29, 2014 1:09 pm

The effective stack of the player in the BB is zero when they get a walk. The stack size is irrelevant in this case since they are not risking any of their stack.

If you want to use effective stack filters then there is currently no way around this, other than using actual stack size, but the development team do plan to add a "minimum stack size" filter which will do what you want when it is added. If you want to get a notification when that functionality is added please open a Support Ticket.
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