Badges/notes randomly disappearing and reappearing
Posted: Sun Jan 31, 2021 9:22 pm
I installed NoteCaddy a few days ago, and have been running into a few issues.
1. The biggest problem is that some automatic badges and notes/graphs seem to randomly disappear, and then reappear some time later. For example, one player would go from having 5 badges, to one badge, and then back to 5 badges. A group would go from having a bunch of notes to being completely blank, and then coming back with the original notes. It seems like NC is trying to display the image, but it either can't find the image or tries to display a non-existing image. My system has plenty of available RAM, and I have the RAM drive option enabled, so it should not be a performance issue.
2. New badges sometimes don't show up until several hands after the note was created. This is possibly related to the first issue. NC processes new hands and reports that it is finished creating new notes within seconds of import, so again, I don't believe that this is performance related.
3. At times, NC gets stuck at processing hands (particularly when I am importing a backlog of tournaments) and never reaches the "finished" stage. It stops creating notes on new hands, and is not using any CPU time. If I click "Stop", it hangs at "Stopping" and never finishes. The only way to reset is to close PT4 and begin importing again.
4. Popups are going off the edge of the screen when the table is on the bottom right corner of the screen.
5. I have hands in my database that don't go to showdown but villain shows the winning hand. NC does not seem to be using this information for the hand range in notes and graphs. Is it the "Player Had To Show Down" checkbox that is causing this behavior? If so, do I need to go into every definition and turn this off, or is there another way to force NC to use known hole card information in non-showdown hands?
1. The biggest problem is that some automatic badges and notes/graphs seem to randomly disappear, and then reappear some time later. For example, one player would go from having 5 badges, to one badge, and then back to 5 badges. A group would go from having a bunch of notes to being completely blank, and then coming back with the original notes. It seems like NC is trying to display the image, but it either can't find the image or tries to display a non-existing image. My system has plenty of available RAM, and I have the RAM drive option enabled, so it should not be a performance issue.
2. New badges sometimes don't show up until several hands after the note was created. This is possibly related to the first issue. NC processes new hands and reports that it is finished creating new notes within seconds of import, so again, I don't believe that this is performance related.
3. At times, NC gets stuck at processing hands (particularly when I am importing a backlog of tournaments) and never reaches the "finished" stage. It stops creating notes on new hands, and is not using any CPU time. If I click "Stop", it hangs at "Stopping" and never finishes. The only way to reset is to close PT4 and begin importing again.
4. Popups are going off the edge of the screen when the table is on the bottom right corner of the screen.
5. I have hands in my database that don't go to showdown but villain shows the winning hand. NC does not seem to be using this information for the hand range in notes and graphs. Is it the "Player Had To Show Down" checkbox that is causing this behavior? If so, do I need to go into every definition and turn this off, or is there another way to force NC to use known hole card information in non-showdown hands?