Note 'sizes' in PT4 HUD
Posted:
Thu Jan 11, 2018 12:55 pm
by Leem
Hi guys,
My notes seem ridiculously big compared to my spark graph (image attached). They hold too much waste space after the note. Is there any way to make these smaller please?
Thanks
Lee
Re: Note 'sizes' in PT4 HUD
Posted:
Thu Jan 11, 2018 3:33 pm
by rocky ricoco
I have the same issue with all NC.prefixedbadges, The notes display instead of the badge.
Tried this fix.
https://www.pokertracker.com/forums/viewtopic.php?f=69&t=94817#p342407to reboot notecaddy with the same results.
Re: Note 'sizes' in PT4 HUD
Posted:
Thu Jan 11, 2018 7:04 pm
by Leem
I think your issue is completely different to mine.
Re: Note 'sizes' in PT4 HUD
Posted:
Sat Jan 13, 2018 9:55 pm
by SretiCentV
With that screenshot you make a strong point but the reality is that it can't be changed. The reason being NC doesn't have any context of what's being displayed overall or where it's being displayed. So the obvious solution of using only the amount of spaces needed for the text creates an unacceptably jarring effect when several notes are put together in a popup. As this is the most common use by far I hope you can see that there is only that choice though I won't argue - it's not optimal for everyone. Have you tried using .Text instead of .Note? It will definitely be smaller though not sure if it meets your needs
Re: Note 'sizes' in PT4 HUD
Posted:
Sat Jan 13, 2018 9:58 pm
by SretiCentV
Are your badges in the format of NC.OrderedBadge1
or is there something at the end like NC.OrderedBadge1.Note
Prior to the beta something like this cropped up so it's not impossible it could have happened again but it is not clear to me why it would. Could you post a screenshot? Maybe that helps me understand better
Re: Note 'sizes' in PT4 HUD
Posted:
Thu Jan 18, 2018 6:58 pm
by rocky ricoco
Here is what I get with the mtt badges, the note instead of the badge
Re: Note 'sizes' in PT4 HUD
Posted:
Thu Feb 01, 2018 7:03 am
by SretiCentV
This looks like an issue specific to the PrefixedBadges. I will try and get it fixed for the next released version