Bodog sng very buggy

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Re: Bodog sng very buggy

Postby PJs Ronin » Tue Mar 01, 2011 9:13 pm

I think it's time to call a spade a spade... but in this case OP is a blithering idiot. He's playing on a site where the problems are with the site, not the tracker, and yet he won't provide info so that the PT3 support crew can help him.

Kid, I strongly suggest you try using PT3's competitor... they don't even have a hand importer for Bodog.

GTFO.
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Re: Bodog sng very buggy

Postby ihatepostgreSQL » Tue Mar 01, 2011 10:35 pm

PJs Ronin wrote:I think it's time to call a spade a spade... but in this case OP is a blithering idiot. He's playing on a site where the problems are with the site, not the tracker, and yet he won't provide info so that the PT3 support crew can help him.

Kid, I strongly suggest you try using PT3's competitor... they don't even have a hand importer for Bodog.

GTFO.




PE works fine on bodog and no grabber needed.

also TI works better than PT with no grabber needed.

i have not tried HM because they need a grabber.

only reason i got pt3 was because it had a built in grabber.






just another tip to help get things working on bugdog.

I have the problems it seems only when i play more than 1 table at a time.

if i play one 1 table at a time PT does not get so confused.


good day
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Re: Bodog sng very buggy

Postby ihatepostgreSQL » Wed Mar 02, 2011 12:04 am

okay i think i have it pinned down pretty good as far as where PT goes wrong with Bodog sngs.

it is very easy to re-create

have one game running with a hud

then join a new sng

when the 2nd sng starts, at first there is no HUD (normal) then after PT reads the game the HUD would normally show up but

if i have another table open that also needs a HUD because it is waiting for PT to read it then many times the HUD will go on the wrong table.

summery:

1 table open with HUD works okay.

Code: Select all
2nd table waiting for HUD to start because the table just got full.

3rd table in "Registering" mode.



the HUD from the 2nd table goes on the 3rd table.



(then when all the tables start: 1st one is correct, the 2nd one is missing a HUD all together, 3rd one has the HUD of the 2nd one, 4th one seemed to work okay, (( other nights after this same process i would just let it roll and keep playing games then things just get really out of hand, i restart PT to try to get it all working again)))








i solved the problem for you guys

you guys know my info just send me some cash via to my credit card for all the hard work.


you guys are very welcome.



good night.
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Re: Bodog sng very buggy

Postby tarix » Wed Mar 02, 2011 1:07 am

ihatepostgreSQL wrote:the huds get confused when i open many sng tables with the same names. like all double up 7.00 tables.


Using v3.09.4 I tested with four of these tournaments opened at the same time and the hud appeared on all of them.

Since this is an issue directly related to your computer configuration the only way to resolve this is if you create a support ticket.
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Re: Bodog sng very buggy

Postby ihatepostgreSQL » Wed Mar 02, 2011 1:31 am

tarix wrote:
ihatepostgreSQL wrote:the huds get confused when i open many sng tables with the same names. like all double up 7.00 tables.


Using v3.09.4 I tested with four of these tournaments opened at the same time and the hud appeared on all of them.

Since this is an issue directly related to your computer configuration the only way to resolve this is if you create a support ticket.




did you open them the way i instructed?

first have one table with hud working good
then
get a new table that just started and is waiting for the HUD
then
before the HUD comes to the 2nd table open a 3rd table and sit down in "Registering" mode on bodog.


also add on:

The problem seems to be with the "Registering table" on bodog and the table waiting for the HUD.


i made it happen a different way but similar to the other one.

new way: a table needed the HUD and then i lost on a game and all the players from the table i lost at went to the table that just started waiting for the HUD.


Solved,

welcome,


send payment to my credit card in form of a refund and i will accept it.
or i might settle for a quick fix (patch please)

good night.
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Re: Bodog sng very buggy

Postby tarix » Wed Mar 02, 2011 2:54 am

ihatepostgreSQL wrote:new way: a table needed the HUD and then i lost on a game and all the players from the table i lost at went to the table that just started waiting for the HUD.


Please submit logs of this issue as instructed above so we can help you solve it.
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Re: Bodog sng very buggy

Postby ihatepostgreSQL » Wed Mar 02, 2011 11:20 pm

okay,

update,


The HUD got confused when, the same player sat in the same seat on 2 different tables while i was playing 4 tables with the same name.




i am sure you will be able to fix the problem with this new information.

good night.
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Re: Bodog sng very buggy

Postby kraada » Thu Mar 03, 2011 1:13 pm

That information is not helpful.

If you wish to provide us with helpful information, please do so in the log format we have requested repeatedly. If you are unwilling to do so, we cannot fix this problem for you.
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