Option to set a min # of hands for a stat

Let us know what features not currently in the PT4 should be added.

Moderators: WhiteRider, kraada, Flag_Hippo, morny, Moderators

Re: Option to set a min # of hands for a stat

Postby pt4pt4pt4 » Tue Dec 04, 2012 12:30 pm

Mammonny wrote:No news on this? Its the only reason why I keep using hm1. Also in hm1 you can filter the bright of the color stat based on the number of samples. WE NEED THIS.


I have trained my first focus on the number of hands.

The Hands stat is colored in different shades where it starts from
0-15 (White)
16-25 (Grey)
25-50 (light Blue)
51-100 (Blue)
and so on.....

Use different group sizes if you want to combine more Hands stats in the Groups to give you greater hand range, use the HUD EXPAND Popup to enlarge those stats that you want details on, and you could use a customized Font in your setup to designate symbols instead of numbers in the hands value.

You actually learn to look at this stat first / automatically before making decisions. Since it's color based, it's easier.

The Hands stat can be a separate group that you can locate anywhere around the Villain's HUD, which makes it easier to zero in on.


Once you train your eyes on the hands stat first, you will never need HM2 again.
pt4pt4pt4
 
Posts: 1097
Joined: Fri Feb 03, 2012 12:17 am

Re: Option to set a min # of hands for a stat

Postby BillGatesIII » Tue Dec 04, 2012 1:17 pm

Mammonny wrote:... you can filter the bright of the color stat based on the number of samples...


Something similair can be done with the Colors option.

For example.
Clipboard02.png
Colors


I've used this as a (temporarily) solution to blacken small sample size stats.
BillGatesIII
 
Posts: 740
Joined: Fri Dec 16, 2011 6:50 pm

Re: Option to set a min # of hands for a stat

Postby musicbrainz » Tue Dec 04, 2012 1:59 pm

Thank you BillGatesIII, it looks promising! Where do you get variables names, i.e. "cnt_pfr_opp"? I need to create conditions like these for a lot of stats, like cbet, 3bet, steal etc, however I have no clue as how to define it. My best shot it is SQL variables from my DB, but I'm not a programmer. Could you give me a hand and tell where to look? In spite of your nickname, you made my day :)
musicbrainz
 
Posts: 42
Joined: Mon Nov 19, 2012 8:13 pm

Re: Option to set a min # of hands for a stat

Postby BillGatesIII » Tue Dec 04, 2012 2:10 pm

The variable name, the number of opportunities, can be found on the definition tab of every stat.
Clipboard03.png
Definition
Last edited by BillGatesIII on Tue Dec 04, 2012 2:18 pm, edited 1 time in total.
BillGatesIII
 
Posts: 740
Joined: Fri Dec 16, 2011 6:50 pm

Re: Option to set a min # of hands for a stat

Postby musicbrainz » Tue Dec 04, 2012 2:15 pm

Tried to create some custom stats before, but hit the wall because of it. Never thought it was that close :) Cheers :club:
musicbrainz
 
Posts: 42
Joined: Mon Nov 19, 2012 8:13 pm

Re: Option to set a min # of hands for a stat

Postby musicbrainz » Wed Dec 05, 2012 5:29 am

After successfully creating rules for VPIP and PFR I'm befuddled wth Flop AF.
First, the definition for it is a somewhat complex formula. And you can't just select and copy the expression for use. I think you should allow to select predefined value expressions to allow stuff like copy.
I need to define color range based on the sample size. So I went to Colors tab and tried to look for something similar in Insert menu. Why there is no search field in "Choose what to insert" window? Am I supposed to scroll through all of this :?: Also after closing the window it doesn't save if you re-size it. Anyway, I didn't find anything close to "player show aggression on the flop opp".

What I'm looking here is a some "cnt_value expression_opp" for every HUD element (including custom stats).

So if there are no simple expressions for complex things like this could someone tell me if there is some kind of operator I could use to show how many times the opportunity happened?
Like ((cnt_p_2bet_def_action_call + cnt_p_3bet_def_action_call + cnt_p_4bet_def_action_call) / (cnt_p)3bet_opp + cnt_p_3bet_def_opp + cnt_p_4bet_def_opp)) _OPERATOR<=4
musicbrainz
 
Posts: 42
Joined: Mon Nov 19, 2012 8:13 pm

Re: Option to set a min # of hands for a stat

Postby kraada » Wed Dec 05, 2012 10:09 am

AF isn't a percentage stat like the other percentage stats - there isn't an opportunity in the same way. AF is the ratio of aggressive actions to passive actions - it's the number of bets + raises divided by the number of calls the player made. The reason the format expression is complicated is that we want a way to know when bets or raises exist when calls are 0 - but you can't divide by zero, so we need to have an extra condition to test for that and show the infinity symbol in that case.

The best substitute for an opportunity column is probably going to be cnt_f_saw - the number of times the player saw the flop. It won't be perfect (you won't have an opportunity to do anything when you're all-in) but it should be good enough for these purposes. Odds are very good that if someone has seen 10 flops they've had at least 8 or 9 chances to act. Unless they're totally insane. But if they're totally insane and going all-in every hand hopefully you've noticed that regardless of the stats ;)
kraada
Moderator
 
Posts: 54431
Joined: Wed Mar 05, 2008 2:32 am
Location: NY

Re: Option to set a min # of hands for a stat

Postby BillGatesIII » Wed Dec 05, 2012 11:37 am

kraada wrote:... The best substitute for an opportunity column is probably going to be cnt_f_saw - the number of times the player saw the flop. ...


That's exactly what I use for the different AF(q) stats. So, cnt_f_saw, cnt_t_saw and cnt_r_saw :)

For example, in the Total AFq stat, I use these all three together apart.
Clipboard01.png
Total AFq Colors


And this
Why there is no search field in "Choose what to insert" window?
deserves a +1 vote.
BillGatesIII
 
Posts: 740
Joined: Fri Dec 16, 2011 6:50 pm

Re: Option to set a min # of hands for a stat

Postby musicbrainz » Wed Dec 05, 2012 12:35 pm

Kraada in my HUD I'm using "Att to steal" with manually set "BTN" position in "Item Properties". Is there a counter for this? Looks like cnt_steal_opp_btn doesn't exist.

Any difference between cnt_steal_opp and cnt_steal_opp_lp? Is there a counter for steal Total (incl. SB)?

Cnt for BB vs SB open (BB facing SB raise and could raise, fold or call)?

Next, will color ranges conditioned in "Statistics" overwrite "Color Ranges" defined in HUD?

BillGatesIII I can't get why are you using cnt_X> all the time and not cnt_X<. Isn't cnt_X>=0 covers hence overwrites cnt_X>10?
musicbrainz
 
Posts: 42
Joined: Mon Nov 19, 2012 8:13 pm

Re: Option to set a min # of hands for a stat

Postby BillGatesIII » Wed Dec 05, 2012 12:58 pm

musicbrainz wrote:BillGatesIII I can't get why are you using cnt_X> all the time and not cnt_X<. Isn't cnt_X>=0 covers hence overwrites cnt_X>10?


I think it will start from top to bottom and as soon as a condition is true, it will use that color and stop checking the conditions.
BillGatesIII
 
Posts: 740
Joined: Fri Dec 16, 2011 6:50 pm

PreviousNext

Return to PT4 Feature Requests

Who is online

Users browsing this forum: No registered users and 3 guests

cron
highfalutin