If you place the stat in your HUD it will use color ranges. Players that cannot be classified or for whom the sample size is less than 500 hands it will be gray (i.e. hardly readable on black background). If the sample size is at least 500 hands, then sharks and bombs will be red, rocks, calling stations and maniacs will be orange, mice will be yellow and cashcows will be green.
When the stat has been approved by PT team it will be downloadable from the repository, which I will report here. I'm not yet sure whether the classifications are to restrictive, to general or whether they're sound at all, thus I would really appreciate your feedback here.
The stats expression is not very readable, therefore I post the constraints for the several player classes here too:
- Code: Select all
Shark {
15 <= VPIP <= 22
6 <= PFR <= 13
PFR/VPIP > 0.7
Flop AF > 3
W$SD > 50
}
A winning, tight aggressive player. I'm not yet sure whether or not I should take the success at showdown into account...
Rock {
VPIP < 9.5
PFR < 8
Flop AF >= 3
}
Rocks are very tight, but when they (rarely) see a flop they're after it.
Mouse {
VPIP < 8
PFR < 8
Flop AF < 2
}
Mice are even tighter than the rocks, but also very passive.
Maniac {
VPIP > 35
PFR > 25
Flop AFq > 50
}
Maniacs are very loose and aggressive.
Cashcow {
VPIP > 39
Call PFR > 30
WTSD < 30
Flop AFq < 50
}
Cashcows can probably only be found on microlimit. They're my favorite player class, cause they look at a lot of flops and even call a lot of preflop raises, but postflop they easily give up their hands.
Calling Station {
20 <= VPIP <= 30
PFR < 10
WTSD > 33
Flop AF < 2.5
}
They're loose passive and love to call you down.
Bomb {
VPIP <= 25
PFR >= 13
Flop AF > 5
}
Bombs are loose preflop, but also aggressive pre- and postflop.
I really hope I will get some feedback!