Custom Statistics
- Tournament # (Hand) by WhiteRider Jun. 26, 20131973 downloadsThe tournament number for the tournament in which the hand was played.
- Raised flop with at least a pair. (Fixed Limit Holdem) by rakements.com Jul. 10, 20131948 downloads
% Raised flop and went to showdown and showed he had at least a made pair on flop.
For more information see rakements.com - Joined Tables by BillGatesIII Jul. 13, 20131974 downloads
This stat that can be used in your Hud to display the number of tables somebody is playing with you.
- Cash Player "Made Hand" stats for grouping by WhiteRider Jul. 19, 2013588 downloadsA set of 3 stats to group cash Player reports into the type of made hand held on the flop, turn or river.
- Effective stack Hand stats by WhiteRider Jul. 28, 2013849 downloadsIncludes three stats related to effective stacks in the Hand section. These show the effective stack for the player in hand reports. Effective Stack is the player's effective stack at the time of their first action. Effective Stack BB is the player's effective stack in BB. Effective Stacks is the player's effective stacks at their first action on each street, displayed as a list in a single stat.
- Won Vs Active Player package (for 'Vs Villain' reports) by coon74 Aug. 20, 2013567 downloads
These stats enable creation of reports showing Hero's winnings vs certain types of opponents (determined via custom filters).
How to use them:
1. Create a player report with the 'Player ID' stat (found under 'Information') first to learn Hero's ID in the database.
2. Create an all players report and add #Player ID# <> as a custom filter.
3. Add other custom filters to determine the type of villains included in this report (e.g. #VPIP# > 60 for loose villains, etc.).
4. Edit the columns amt_bb_won_vs_active and amt_won_vs_active_curr_conv manually in the Configure -> Statistics dialogue so that the correct is used there instead of my ID=2 (read in their descriptions where to do so and how to make them calculate post-rakeback winnings if you wish).
5. Add either of the 'BB Won Vs Active Player' or 'My Currency Won Vs Active Player' stats (found under 'Results'). They'll show how much *Hero* has won vs players of this type. Don't use both as they're painfully slow (take 10-15 minutes to count on a 100K-hand DB), I know no way to make them faster as the developers have said many times that 'Vs Villain' stats are not their priority.
(Note: in the columns, 'antiattributed rake' - the share of the rake paid in pots won by villains proportional to Hero's contribution among the losers of the pot - is subtracted because otherwise Hero's winnings would be bigger than the true ones by the amount of attributed rake. For most players, attributed, weighted contributed and antiattributed rake amounts are close. I opted to subtract antiattributed rake instead of attributed one because otherwise the stats would be slower - I try to invoke nested SELECTs as seldom as possible.)
- Fold vs Overbet : Flop, Turn & River stats by StevenM Oct. 23, 20131685 downloads
Three separate stats for tracking the percentage of the time that a player folds to a bet that occurred on a given street, given that the player was getting worse than 2 to 1 in pot odds on his call (an Overbet).
Formula: Number of Times Player Folded to an Overbet on STREET / Number of Times Player Could Fold to an Overbet on STREET
PokerTracker 4 can only test the pot odds at the time of the call, therefore this stat is only 100% accurate in heads up pots. The stat will not work properly in multiway pots because if it's an overbet and someone else calls in front of the Active Player then the pot odds change, but the stat cannot account for that extra player who added to the pot and altered the odds laid.
- Live Amt BB colored by M Range - Tourney HUD stat by IBNash Oct. 24, 20132439 downloads
This is similar to the default
Live Amt BB
HUD stat but it colors the BB amount based on the M range. See M RatioIn FR MTT's, this stat shaves some time off accounting for each players stack since now you can just look at their Live BB color. This does not use Harrington's Effective M to account for shortening tables in MTT's.
A separate statistic for the HUD using
Harrington's Effective M
is available fordownload
in the Warehouse.0 <= M < 1 - Dead Zone
1 <= M < 5 - Red Zone
5 <= M < 10 - Orange Zone
10 <= M < 20 - Yellow Zone
20 <= M - Green Zone
50 <= M - Blue Zone - Player Type by TidyKiwi Oct. 27, 20134167 downloads
This stat will display a colour-coded player type depending on VPIP / PFR and PFL stats.
Types included are:
Note: These types assume VPIP / PFR ratio is > 0.5.
* Nit - VPIP < 18
* TAG - VPIP >= 18 and <= 24
* LAG - VPIP >= 25 and <= 35
* Maniac - VPIP >= 35Note: These types assume VPIP / PFR < 0.65 or PFL > 5%.
* Fish (Tight) - VPIP <= 20
* Fish (Loose) - VPIP >= 21 - Harrington's Effective M by IBNash Dec. 08, 20132652 downloads
This stat is required for my tourney HUD stat (thanks to Dave) named
Live Amt BB colored by Harrington Effective M
. See M RatioEffective M - Harrington further develops the concept to account for shortening tables, as is seen at the closing stages of multi-table tournaments. The M-ratio is simply multiplied by the percentage of players remaining at the table, assuming a ten-player table to be "full".
This means that although the player's simple M value places him in the orange zone, his effective M dictates a shift in playing style appropriate for the red zone. In essence, ten times the effective M denotes the expected number of hands a player can let pass before running out of chips.M = live_amt_stack / (live_amt_bb + live_amt_sb + (live_amt_ante * live_cnt_players))
..then:
Effective M = (live_amt_stack / (live_amt_bb + live_amt_sb + (live_amt_ante * live_cnt_players))) * (live_cnt_players / 10)
0 <= M < 1 - Dead Zone
1 <= M < 5 - Red Zone
5 <= M < 10 - Orange Zone
10 <= M < 20 - Yellow Zone
20 <= M - Green Zone
50 <= M - Blue Zone - Live Amt BB colored by Harrington's Effective M Range - Tourney HUD stat by IBNash Dec. 08, 20132542 downloads
This is similar to the default
Live Amt BB
HUD stat and it colors the BB amount based on the effective M range. See M RatioIt is the number of big blinds in a player's current stack, as calculated based on the result of the last imported hand colored by Harrington's M range accounting for shortening tables in MTTs.
In FR MTT's, this stat shaves some time off accounting for each players stack since now you can just look at their Live BB color. The color ranges are GTO indicators for playing style based on remaining chips and tables.
NOTE: This HUD stat requires the custom
Harrington's Effective M
stat available for download in the Warehouse.0 <= M < 1 - Dead Zone
1 <= M < 5 - Red Zone
5 <= M < 10 - Orange Zone
10 <= M < 20 - Yellow Zone
20 <= M - Green Zone
50 <= M - Blue Zone